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To tackle this challenge, we propose the "Experiments as Code" paradigm, where the whole experiment is not only documented but additionally the automation code to provision, deploy, manage, and analyze it is provided. In behavioral studies this has contributed to the reproducibility crisis. Moreover, when it is necessary to create a similar experiment, very often we end up "reinventing the wheel" as it is easier to start from scratch than trying to reuse existing work, thus losing valuable embedded best practices and previous experiences. Even though researchers strive to document experiments accurately, this process is often lacking, making it hard to reproduce them. cloud infrastructure, specialized equipment).

Experiments are usually designed, provisioned, managed, and analyzed by diverse teams of specialists (e.g., researchers, technicians and engineers) and may require many resources (e.g.

We envision that our system will be of benefit for researchers, developers and educators that work with VR applications.Ī common concern in experimental research is the auditability and reproducibility of experiments.
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Offers detailed reconstruction of low-level information and visual information of user actions during simulations forīoth live and offline observations.

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We conclude that this virtual observation software In this paper the consistency of the data generated from the software by the client, server and reconstructed datasets acquired during real-time live observations was evaluated.
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Datasets recorded by the system can be shared by exporting them as XML files or, optionally, into a standalone online application, such as browser WebGL, allowing researchers, developers and educators to share and review a VR user simulation through a free moving camera using a web-browser. Moreover, the system allows the broadcast of this information to a remote machine enabling remote live observation of the simulation. Differently from animation-based approaches VO records user inputs and reconstruct the simulation from them and the user positional data. Other recording systems, the VO system described in this paper focuses on recording and reconstructing VR user's positional, rotational and input data to recreate the same experience the user had with a VR simulation. If you do not agree, click on the "I Disagree" button below and exit the Website.In this paper we present `Virtual Observation' (VO) a software tool for contextual observation and assessment of user's directly from within the Virtual Reality (VR) simulation the user is experiencing.

